A visual exploration into creating rough, craft ware textures and displaying the objects in a studio or gallery-like lighting setup. the object have a very subtle organic shape in that they are not perfectly shaped, rather they are imperfect, as though crafted by hand. Textures used are sourced from Materials of the World, Quixel Megascans and GSG Material Library. Modeling, texturing, lighting and rendering done in Cinema 4D with Otoy Octane Render.
Vessels
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